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Boost item
While playing IDLE CYBER, when the level is too difficult and your Cybers are not strong enough to pass easily, Boost items can assist you in controlling the strength of your enemies and make your experience more enjoyable. Here are some Boost items in the game, as well as their features and prices.
Boost item | Description | Cooldown | Rule | Price (mIDLE) | Amount |
Barrier | Creat a 1000 HP barrier that blocks attacking of enemies in 66s | 10 |
| 100,000 | 33 |
Landmine | Creat a 100 Dmg landmine with 50 AOE range, last 20s | 6 |
| 100,000 | 50 |
First Air | Heal all Cyber 1% maximum HP/s in 10s | 45 | | 100,000 | 25 |
Spike Trap | Root all enemy on screen in 5s | 25 | | 100,000 | 20 |
Electric Grenade | Throw a 300 dmg Grenade with 20 AOE range. Effected enemy will be stunned in 6s | 15 | Stun: A stationary state that cannot move or attack | 100,000 | 40 |
Fire Grenade | Throw a 500 dmg Grenade with 20 AOE range. Effected enemy will be burned in 10s | 15 | Burn: Deal 10% of Grenade's damage every second | 100,000 | 40 |
Ice Grenade | Throw a 250 dmg Grenade with 20 AOE range. Effected enemy will be slowed in 12s | 15 | Slow: Reduces Grenade's movement speed by 50% and deals 5% damage every second | 100,000 | 40 |
Total Recall | Call an airplane to destroy enemies | 90 |
| 100,000 | 15 |
Tower Defends | Build up an Auto-fire Tower that fight for you in 30s | 20 |
| 100,000 | 28 |
Rage | Raging in 8s | 45 | POW will only work x2 AS on Cybers deployed | 100,000 | 80 |
Automatic | Automatically fights and actives skills till the end of the battle | | Once the item is used, Item Auto can be turned on/off throughout the match | 500 | 1 |
Last modified 1yr ago