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  • ABOUT IDLE CYBER
  • 🗞️Project Overview
    • Introduction
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    • BeeMob
    • Idle Cyber
  • 💎IDLE CYBER
  • EARN
    • 🧙NFT
    • 🪙$AFK
    • 🪙$IDLE
    • 💸Deposit / Withdraw
    • 🚀Player's Level
    • 💥Player's EXP
  • MARKETPLACE & TRADING
    • 🎁IDLE CYBER Box
    • 🖥️User Guide Idle Cyber Marketplace
  • GAMEPLAY
    • 🎥Main Story
    • 🤖Cyber List
      • Bastion
        • Droid 88
        • Ricardo
        • Bold
        • Zhao
        • Ent
        • Squad
      • Assassin
        • Laudia
        • Roi
        • Chase
        • Ezekiel
        • Naga
        • Katana
        • Cheft
        • Prisoner
      • Marksman
        • Annette
        • Kara
        • Crow
        • Mitra
        • Arch
        • Dimael
        • Estelle
        • Lakrak
        • Lone
        • Agent
        • Carnivorou
        • G.J
        • Hounds
        • Jane
        • Miru
        • Farmer
        • Woodman
      • Techie
        • Lesley
        • Kasel
        • Conductor
        • Sakura
        • Loman
      • Netrunner
        • Toona
        • Lucifer
        • Engineer
        • Firefighter
        • Rescuer
        • Rocker
    • 📱Game mode
      • How to start
      • Campaign (PvE)
      • Arena (PvP)
      • Grand Arena (PvP)
      • World Challenge
      • Random Arena
      • Daily Quests
    • 🛡️Gear List
    • 🌠Boost item
  • INSTRUCTION
    • How to start
  • GAME MECHANIC
    • 🔮Classes
    • 💫Elements
    • 🔎Qualities
    • 📝Statistic
    • 🌪️Skill effect
    • 🔝Level up
    • 🌟Tier up
    • 💥Revoke
    • 🏹Learning Point
  • PRIVACY POLICY & TERMS OF USE
    • 📃Privacy Policy
    • 📃Terms of use
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  1. EARN

Player's EXP

The new player will start the game with Level 0, 0 EXP. After passing the levels and game modes, the player will gain a certain amount of EXP, when reaching the required number of EXP will increase the Player's level.

  • Every battle won in Campaign Mode, Players gain EXP according to this formula: EXP = Base EXP * X

Condition

Coefficient X

(Campaign Level - Player's Level) < -18

0.1

-18 <= (Campaign Level - Player's Level) < -15

0.35

-15 <= (Campaign Level - Player's Level) < -12

0.6

-12 <= (Campaign Level - Player's Level) < -9

0.85

-9 <= (Campaign Level - Player's Level) < -6

0.9

-6 <= (Campaign Level - Player's Level) < -3

0.95

-3 <= (Campaign Level - Player's Level) < 3

1

3 <= (Campaign Level - Player's Level) < 9

1.2

(Campaign Level - Player's Level) >= 9

0.4

*Note: The Campaign level is calculated by Ordinal number. For example, Mission 1-1 in Campaign Mode is level 1; Mission 8-6 is level 48.

Campaign Level

Base

Campaign Level

Base

1 (1-1)

20

25 (5-1)

116

2

24

26

120

3

28

27

124

4

32

28

128

5

36

29

132

6

40

30

136

7 (2-1)

44

31 (6-1)

140

8

48

32

144

9

52

33

148

10

56

34

152

11

60

35

156

12

64

36

160

13 (3-1)

68

37 (7-1)

164

14

72

38

168

15

76

39

172

16

80

40

176

17

84

41

180

18

88

42

184

19 (4-1)

92

43 (8-1)

188

20

96

44

192

21

100

45

196

22

104

46

200

23

108

47

204

24

112

48

208

  • Every battle won in Arena Mode, Players gain +(10 + AP/100) EXP, lose + (5 + AP/200) EXP

  • From level 10 onwards, if there is no Campaign win for the day, Player will lose (100 * Current Player's Level ) EXP that day.

  • Player's Level if the lowest deduction is returned to level 0, 0 EXP

  • After activating, deducting Player EXP points will no longer have the level 10 condition

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Last updated 3 years ago

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