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  • ABOUT IDLE CYBER
  • ๐Ÿ—ž๏ธProject Overview
    • Introduction
    • Roadmap
    • Tokenomic
  • ๐Ÿ…Project Team
    • BeeMob
    • Idle Cyber
  • ๐Ÿ’ŽIDLE CYBER
  • EARN
    • ๐Ÿง™NFT
    • ๐Ÿช™$AFK
    • ๐Ÿช™$IDLE
    • ๐Ÿ’ธDeposit / Withdraw
    • ๐Ÿš€Player's Level
    • ๐Ÿ’ฅPlayer's EXP
  • MARKETPLACE & TRADING
    • ๐ŸŽIDLE CYBER Box
    • ๐Ÿ–ฅ๏ธUser Guide Idle Cyber Marketplace
  • GAMEPLAY
    • ๐ŸŽฅMain Story
    • ๐Ÿค–Cyber List
      • Bastion
        • Droid 88
        • Ricardo
        • Bold
        • Zhao
        • Ent
        • Squad
      • Assassin
        • Laudia
        • Roi
        • Chase
        • Ezekiel
        • Naga
        • Katana
        • Cheft
        • Prisoner
      • Marksman
        • Annette
        • Kara
        • Crow
        • Mitra
        • Arch
        • Dimael
        • Estelle
        • Lakrak
        • Lone
        • Agent
        • Carnivorou
        • G.J
        • Hounds
        • Jane
        • Miru
        • Farmer
        • Woodman
      • Techie
        • Lesley
        • Kasel
        • Conductor
        • Sakura
        • Loman
      • Netrunner
        • Toona
        • Lucifer
        • Engineer
        • Firefighter
        • Rescuer
        • Rocker
    • ๐Ÿ“ฑGame mode
      • How to start
      • Campaign (PvE)
      • Arena (PvP)
      • Grand Arena (PvP)
      • World Challenge
      • Random Arena
      • Daily Quests
    • ๐Ÿ›ก๏ธGear List
    • ๐ŸŒ Boost item
  • INSTRUCTION
    • How to start
  • GAME MECHANIC
    • ๐Ÿ”ฎClasses
    • ๐Ÿ’ซElements
    • ๐Ÿ”ŽQualities
    • ๐Ÿ“Statistic
    • ๐ŸŒช๏ธSkill effect
    • ๐Ÿ”Level up
    • ๐ŸŒŸTier up
    • ๐Ÿ’ฅRevoke
    • ๐ŸนLearning Point
  • PRIVACY POLICY & TERMS OF USE
    • ๐Ÿ“ƒPrivacy Policy
    • ๐Ÿ“ƒTerms of use
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  1. GAME MECHANIC

Tier up

After being evolved to 2, 4, 6 stars, the Cybers will be unlocked skill 2, 3, 4 respectively.

0*

1*

2*

3*

4*

5*

6*

Unlock Lvl up

30

50

70

90

110

130

150

Unlock Skill 1

x

Unlock Skill 2

x

Unlock Skill 3

x

Unlock Skill 4

x

Players do not need a sufficient amount of Cyber โ€‹โ€‹as materials, an amount of material > 0 can evolve Cybers. The success rate of Cyber โ€‹โ€‹evolution is proportional to the number of materials a player puts in. If the player puts in maximum materials required, the success rate is 100%.

% Success rate = Ratio of ingredients added / Maximum amount of ingredients needed.

Note: If the evolution fails, players lose Cyber โ€‹โ€‹materials + AFK cost, original Cyber โ€‹โ€‹remains the same.

Each Cyber โ€‹โ€‹will have different material points depending on the quality and Tier of that Cyber. Similarly, the number of points required to evolve for Cybers in each Tier and with different quality is also different.

*Below is the amount of USD converted to $AFK needed to evolve:

Quality

Tier 0 >> 1

Tier 1 >> 2

Tier 2 >> 3

Tier 3 >> 4

Tier 4 >> 5

Tier 5 >> 6

All ($)

2

5

10

20

50

100

*Evolve Up Point Required:

Quality

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

C

100

200

400

800

1600

3200

B

200

400

800

1600

3200

6400

A

300

600

1200

2400

4800

9600

S

400

800

1600

3200

6400

12800

SS

500

1000

2000

4000

8000

16000

*Cyber Evolve Point Gain:

Star

SS

S

A

B

C

0*

250

200

150

100

50

1*

500

400

300

200

100

2*

1000

800

600

400

200

3*

2000

1600

1200

800

400

4*

4000

3200

2400

1600

800

5*

8000

6400

4800

3200

1600

6*

16000

12800

9600

6400

3200

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Last updated 3 years ago

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