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  • ABOUT IDLE CYBER
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  • 💎IDLE CYBER
  • EARN
    • 🧙NFT
    • 🪙$AFK
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    • 🚀Player's Level
    • 💥Player's EXP
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    • 🎁IDLE CYBER Box
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  • GAMEPLAY
    • 🎥Main Story
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      • Bastion
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    • 📱Game mode
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    • 🛡️Gear List
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  • INSTRUCTION
    • How to start
  • GAME MECHANIC
    • 🔮Classes
    • 💫Elements
    • 🔎Qualities
    • 📝Statistic
    • 🌪️Skill effect
    • 🔝Level up
    • 🌟Tier up
    • 💥Revoke
    • 🏹Learning Point
  • PRIVACY POLICY & TERMS OF USE
    • 📃Privacy Policy
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  1. GAME MECHANIC

Level up

Players need to upgrade the Cybers to achieve the corresponding increase in Health Points (HP) and Damage in order to pass the challenges in the game. The higher the level, the greater the stats added, each update will cost a certain amount of AFK.

Stat

Level 0 - 30

Level 31 - 50

Level 51 - 70

Level 71 - 90

Level 91 - 110

Level 111 - 130

Level 131 - 150

HP Bonus

0.07

0.08

0.092

0.104

0.12

0.136

0.172

Damage Bonus

0.05

0.056

0.064

0.072

0.08

0.09

0.11

Upgrade Cost (mIDLE) / level

2,000

5,000

10,000

20,000

50,000

100,000

200,000

*Note: Each upgrade only grants 1 of 2 HP or Damage stats.

When a leveled up Cyber ​​is sold, all mIDLE spent to level up that Cyber will not be returned.

PreviousSkill effectNextTier up

Last updated 3 years ago

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